From the announcement made on November 10th, 2020, users have had high hopes for the new Apple M1 devices. With its powerful Apple Silicon processor smashing benchmarks all over the place, users and developers were both asking if a native Dolphin build would be possible. Now we have the answer.
Apple's M1 hardware is incredibly powerful and excels at running Dolphin. This announcement has been in the works for some time, eagle eyed users may have noticed that earlier this month macOS builds were now being designated as 'Intel'. That's because delroth and Skyler had set up a new buildbot using a service called MacStadium for creating Universal macOS binaries. These builds are available immediately and natively support both macOS M1 and Intel macOS devices.
Android emulator on Mac M1 You’re now watching this thread and will receive emails when there’s activity. Click again to stop watching or visit your profile/homepage to manage your watched threads. Jul 25, 2021 Android Emulator for Macbook M1 - posted in Mac OS: Hello all, I am looking for an Android emulator for Macbook PRO M1. I have tried Bluestack, NOX and Genymotion but they are not working.
Tackling macOS on ARM¶
It is an understatement to say that Apple dropped a bomb on the PC industry with the M1 ARM processor. ARM is a Reduced Instruction Set Computing (RISC) architecture that was specifically designed for efficiency with portable devices. With a tight instruction set instead of the ever ballooning mess that is x86, ARM was able to get away with literally less processor while performing optimized tasks, giving it exceptional power efficiency. However given unoptimized workloads, an ARM processor would need many more cycles to perform it than an x86 CPU. All combined, ARM was the processor of choice for battery life in portable devices, but when pushed they had poor overall performance compared to Intel's x86 processors. It was a processor for casual things like phones, and not really meant for 'real work'. But that is the past.
Intel's iron grip of process superiority has long slipped, and the ARM instruction set has carefully expanded to more efficiently handle more tasks while not sacrificing power efficiency. Yet even with ARM reaching datacenters and even some interesting hardware giving us a glimpse at what could be, ARM's reputation as being weaker than x86 has remained firmly entrenched.
But with M1, Apple has completely shattered this foolish notion. Not only can the M1 perform the same tasks as their former Intel processors, they can do it faster even when using their Rosetta 2 translation layer! All of this while still providing considerably better single threaded performance compared to Intel. Let's just say they had gotten our attention.
We immediately put it through its paces. Using the Rosetta 2 translation layer with Dolphin's x86-64 JIT, the M1 easily ran most games at full speed and handily outran like-class Intel Macs. The experience wasn't entirely smooth due to jitter from Jitting a JIT, yet the processor proved itself more than capable of handling Dolphin. But the fact it had to do it through a translation layer was a huge performance bottleneck. Developers thought, why not just use Dolphin's AArch64 JIT for native support? And thus, the race was on as several people tried to figure out the hurdles of getting Dolphin's AArch64 JIT to run on the M1.
Unfortunately, getting the AArch64 JIT to work wasn't exactly trivial. Apple requires W^X (Write Xor Execute) conformance for native macOS M1 applications. What it does is make it so that areas of memory must be explicitly marked as for WriteorExecute, but not both! Because it's easier and hasn't been forbidden on any of the prior platforms that Dolphin supports, the emulator previously just marked memory regions used by the JIT as for WriteandExecute. This requirement from Apple is mostly a security feature to prevent bugs in programs that read untrusted data from being exploited to run malware. Outside of emulators, the primary place that you'll actually see self-modifying code is web browsers, which is often a vector for attack on a computer.
This was thankfully a lot less strict than on iOS devices, which strictly forbid mapping memory as executable whatsoever and made iOS untenable for us to officially support. Apple even provides documentation for helping developers port JITs to macOS on ARM. Skyler used a method described in the documentation that would change the mapped memory between Writeable when emitting code to Executable when executing code. Since Dolphin wasn't designed for this, there were a few hiccups along the way, but eventually everything was massaged into working with the new restrictions.
Once that was out of the way, the focus shifted towards maintainability and setting up the infrastructure. Beyond getting it to run correctly, this was by far the hardest challenge to official M1 support. Dolphin's infrastructure is rather complicated and sensitive to changes. Moving macOS builds over to a universal binary (x86-64 and AArch64 all in one) along with getting the hardware necessary to build macOS universal binaries was a challenge and could have proven to be an expensive endeavor. In the end, MacStadium made the move extremely inexpensive by providing us with free access to M1 hardware, so we were able to focus on making Dolphin's buildbot infrastructure handle the new builds.
Putting the M1 Hardware To The Test¶
So now that it runs, you're probably wondering how does it run. There's a few things we need to keep in mind. Dolphin's AArch64 JIT isn't quite as mature as the x86-64 JIT. While things aren't as bad as they were a couple of years ago and compatibility should be roughly the same thanks to efforts from JosJuice, it is still the less complete of the two JITs.
One of the differences is instruction coverage. Any PowerPC instruction that isn't included in the JIT has to fallback to interpreter, which costs a huge performance penalty. Most common instructions are covered by both JITs at this point. There is one important feature missing in the AArch64 Jit, though: memchecks. Thankfully, this only affects Full MMU games such as Star Wars Rogue Squadron II, III, and Spider-Man 2. There are some niceties missing from AArch64 JIT, too, like JitCache space reuse used to prevent spurious JitCache flushes.
AArch64 does have its advantages, though. Namely, the processors have 31 registers, compared to the 16 available in x86-64 processors. The PowerPC processor we are emulating has 32 registers, and while it is rare for all of them to be used within a single code block, more registers is always nice to have. Another difference is that AArch64 and PowerPC have 3 operand instructions while x86-64 only has two.
As you can see, it makes emulating some instructions much cleaner and easier than on our x86-64 JIT. Alright, enough with the boring details. How does the M1 hardware perform when put up against some of the beasts of the GameCube and Wii library? We also included data from two computers featured in Progress Reports previously for comparison.
There's no denying it; macOS M1 hardware kicks some serious ass. It absolutely obliterates a two and a half year old Intel MacBook Pro that was over three times its price all while keeping within ARM's reach of a powerful desktop computer. We were so impressed, we decided to make a second graph to express it.
The efficiency is almost literally off the chart. Compared to an absolute monstrosity of a Desktop PC, it uses less than 1/10th of the energy while providing ~65% of the performance. And the poor Intel MacBook Pro just can't compare.
Taking Things a (Lock)Step Further¶
After doing strenuous performance testing on the macOS M1 and its Apple Silicon, it was clear that it was powerful. The problem is that if you give developers a new toy, they eventually decide to push things further and further. This was the first time we got to see Dolphin's AArch64 JIT really stretch its legs on something other than a phone or tablet with an ultra aggressive governor that's also limited by graphics drivers. What is the absolute worst idea that we could come up with given this new found power? Netplay.
This was the real test to see if the AArch64 JIT and x86-64 JIT truly equals. We couldn't exactly test this before because the Android GUI lacks netplay support, but macOS runs the desktop version with no compromises. That includes having full netplay support. Now, testing this was mostly a joke because there are tons of differences between the JITs. Everything from instruction coverage to known rounding errors. The chances of this working was next to zero. But there was no reason to stop and think if we should - technology had made it so we could.
And it actually worked! We just can't be certain exactly how well yet due to limited testing. Every single game we've tested on netplay so far has managed to synchronize, albeit with Dolphin's desync checker giving a false positive. Testers have tried everything from Super Smash Bros. Melee and Mario Party 5 to things like spectating The Legend of Zelda: The Wind Waker. All of the sessions stayed in sync.
This might not be true for all games. Up until earlier this month, games like Mario Kart: Double Dash!!, F-Zero GX, and Mario Kart Wii would immediately desync due to physics differences. Thanks to the work of JosJuice, those rounding bugs in the AArch64 JIT and interpreter (...we'll get to that in the Progress Report) are now fixed, meaning these games should at least have a chance to sync on netplay.
Because of limited libraries, we don't have a great idea of what games will work and what games are problematic. As a stress test, Techjar and Skyler played the Super Mario Sunshine Co-op Mod. The physics calculations in Super Mario Sunshine are extremely sensitive to CPU rounding bugs and it provided a tough test for both JITs. Oh yeah, they also enabled the 60 FPS hack just to make things even more interesting.
Everyone knowledgeable on Dolphin's JITs thought that cross-JIT netplay would be impossible, at least without tons of dedicated fixes. Yet here we are, able to experience it first hand. And it can only get better from here, as we are now able to monitor and test JIT determinism on netplay. While you might be excited to dive right in, it's important to note that we were only able to test a few games and we have no idea what compatibility will look like when unleashed on the wider library.
Note:Yes, we're aware that Windows and Linux AArch64 devices existed before the M1. There was no allure to testing netplay on those because they could not run Dolphin reasonably. We really didn't expect this to work or we probably would have tried it sooner.
In Conclusion¶
There's little else we can say: The M1 hardware is fantastic and higher tiers are on the way promising even better performance. But what we have is already efficient, powerful, and gives us a mainstream AArch64 device that isn't Android and uses our AArch64 JIT to its fullest potential. The only big downside is the proprietary graphics API present in macOS that prevents us from using the latest versions of OpenGL and forces us to use MoltenVK in order to take advantage of Vulkan. That is a very small price to pay to get a glimpse at some really cool hardware that redefines what an ARM processor can do. There's undeniable excitement for the next generation of AArch64 hardware to see how much further that this can go.
EDITORS NOTE: A small error was noticed in our 9900k performance testing. This has been corrected. However, the differences are very minor and do not affect our conclusion.
We’re all well aware about the capabilities of the Android platform. There are smartphones today that can compete with a wide range of technologies. However, what makes those devices really tick is the core Android platform. But what if you own an iPhone and still want to try out Android phone ? Well, you no longer have to purchase an expensive (or inexpensive) phone to find out. There are best Android emulator for Mac today that can help you run and bring full compatibility with all the features of Android (without owning one), while some even update their emulators with the latest version of Android.
With these Android Emulator For Mac, you can run apps for android, play games, and do pretty much anything like the Android device can (barring phone calls, obviously). Those are just the three main uses of a built in emulator. So we’re going to talk a bit about some of the most popular emulators out there. While some user friendly emulators are present here, we’re also going to talk about developer emulators that can help test out or run android apps and android games.
Instead of giving your only 5 best emulators, we are citing 7 on this post for cross platform. So let’s get to the best Android apps and games emulator for Mac.
Best Android Emulator For Mac
1. ARChon
ARChon is a little different than most of our best Android emulators for PC or Mac in that this one is actually a Google Chrome extension. That’s right — no installing a program on your machine and wasting precious storage space! It is comparable to a virtual machine, virtual device or virtual devices.
Of course, it’s certainly not nearly as seamless as a native program, as it can take a bit of fiddling to get apps and mobile games to work. To use ARChon, once you have it setup in the browser, you’ll have to push or drag APKs to load the apps within the browser. It’s a nice, free program for those that want to be able to use an Android emulator wherever there is Google Chrome.
Not sure where to find APKs for ARChon? You can find many of them for free over at almost any Android APK repository. Some of our most trusted and favorites are APK Mirror or APK Pure.
Download it now:here
2. VirtualBox
Believe it or not, you can actually use VirtualBox to create your own Android emulator for Mac. Download VirtualBox on your Mac machine, and then set it up with the necessary ISO image from Android-x86.org. You’ll be able to create an efficient emulator that allows you to play almost any game or app within Mac.
Android Emulator For Mac M1
As an added bonus, VirtualBox gives you a lot of control over how much resources and hardware you devote to it. That allows you to keep your overall machine running smoothly while still running your Android operating system emulator in the background. VirtualBox is free to use; however, it is recommended that you have at least 8GB of RAM on your machine if you want to run this one.
Download it now:here
3. KO Player
KO Player is a relatively new entrant in the emulators game and is one of the newer Android emulators on the list. It markets itself as a mid-market emulator that can run apps and multiple games comfortably. While the focus is mainly on games, this is a full blown Android emulator, so it can run pretty much any app on the Play Store as long as it is compatible with the Android version. The company’s website doesn’t mention which version of Android it’s running, but talks about a few popular apps and games that are compatible with KO Player (WhatsApp, Clash of Clans etc).
It also comes with features like gameplay recording, keyboard gameplay support, and comes with the Google Play Store pre-installed. It is said that about 99% of the Play Store apps are compatible with KO Player. The best part here is that KO Player is a free download, and can be snatched up directly from their official website. As with any free offering, expect some minor issues during usage. However, the app developers are pretty keen on offering a fresh and refined experience through bug fixes.
Download it now:here
4. Nox Player
This is yet another decent alternative for gamers. It comes with the ability to run android games, support joysticks and controllers (assuming your Mac supports actual hardware controller support). There is zero lag during gameplay or general usage, so you can be assured of a smooth performance. Among the list of features here is the ability to keep multiple accounts on Nox, which is handy if you want to use it on the family computer. You will find that the emulator is compatible with pretty much every popular game and app right now.
Further, the emulator is compatible with x86 as well as AMD processors, thus bringing a variety of devices under its compatibility list and access to most Android games. Like with KO Player, Nox allows users to record their screen and share it on social media as they please. It’s one gaming oriented emulator can be very handy for graphics heavy games available as well as strategy games like Clash of Clans and Fortnite (which will reach Android emulation shortly).
More importantly, it’s light on your computer, much like helping it run smoothly and devoid of lag. This is also a free offering with no hidden caveats. Nox also offers the keyboard mapping feature, so the user can play more efficiently with mouse and keyboard. If you are one of those mobile gamers, this one is for you as it is considered as the Android emulator for gamers.
Download it now:here
5. Bluestacks
Bluestacks is probably the most popular Android emulator currently available in the market, and with good reason. This app has served Windows and Mac OS users for a few years now, giving them a viable way using Android on their desktop. This isn’t an ideal setup for developers, though, as Bluestacks is marketed for the masses. This means there will be some lag when you operate, although it’s rapidly diminishing with each update. The recent version of Bluestacks was updated to Android Nougat, making it the freshest Android emulator out there. It’s too soon to tell if and when Bluestacks will update its offering to Android 8.0 or even 9.0 as the latest Android version, so it will have active updates nearly every month.
As it stands, if gaming and social media is your priority, Bluestacks is an excellent emulator to have as it aims itself at gamers. GameLoop is an Android emulator that is used as a gaming platform. It can run all the heavy games and even offer key mapping support, which has become a prerequisite with modern day Android emulators and can bring the better or for worse Android app and game on your Mac. With the added smart keymapping along with a customizable game support, this android emulator is mostly going to boasts a gamer experience.
Bluestacks official emulator is entirely free to download, but will require a subscription per month for continued usage.
Download it now: here
6. Genymotion
One of the newer emulators if you want to run Android on your Mac is Genymotion. We are now coming to the dev-friendly emulators out there. You won’t find all the bells and whistles that you probably see with Bluestacks, Genymotion lets you test out how an Android device and version would work with a particular app or supports Android operating systems. For example, you can have a Nexus 4 running Android 5.0 or an even older device running that version like Android 4.2 Jelly Bean Kit Kat(assuming it’s compatible).
Genymotion can let you run an emulator directly on your PC or on the cloud, which very few emulators out there can do. This means you can share the functionings of your app with the rest of the world without them having to download a dedicated emulator.
This is a game changer for developers who like to get opinions on their projects from the masses or close associates. Naturally, the android emulator for PC option is also present, so you’re free to use it the old fashioned way. This isn’t a free version offering for personal use, though, so be prepared to subscribe to one of Genymotion’s plans to reap the benefits of all the features mentioned above.
Download it now: here
7. Android Studio
Google’s very own Android Studio emulator also comes with an emulator you can download, although it’s significantly less flashy than a few commercial use emulators and actually run android natively. However, it is updated frequently with new features. This is designed specifically for budding and experienced Android developers to test out their apps before it is pushed to the Play Store. It works with both PCs and Macs, so neither platform is left out. It has all the tools to build and design your apps, while the emulator feature allows you to glance through your creation.
Given the feature set, it is definitely not recommended for amateurs, as setting it up could take some time. Android Studio is a free download on both major platforms, and is a 880MB download for Macs. Though updating those services may take time, watch out for more active development in years with this productivity emulator.
Download it now: here
Android Emulator For Mac M1 Github
While these emulators offer a great experience for your Mac as it runs android apps/games like Call of Duty Mobile and PUBG mobile, this may also create a negative effect on your device as the level use might increase, especially with the battery life. Running multiple emulators may affect your device operation as it depends on the operating systems and hardware.
Always test your apps or test apps on the emulator you install once you’ve downloaded them and see the emulators ability to run smoothly and see if it is usable as a productivity tool for PC and Mac. There are still best android emulators that you can discover around the web that can run an Android app or game. The installation process may take longer than expected, depending on various factors such as internet speed and the likes.
Android Studio For Mac M1
If you find another Android emulator or free android emulator that is actually a fairly decent, actually works pretty well and that suits your taste, feel free to use it as long as it runs well or work well, gets the work done or the emulators run properly. You can use emulators as a productivity tool for video loading or loading video. Just find one that supports this kind of function. You might be able to get the price free for personal use just like PrimeOS Remix OS player and other Android Studio S emulator or ldplayer android studio.